
Working Skills
Jira
LucidCharts
Mantis
Redmine
Suite Office
Suite Google
Trello
Unity
Unreal Engine 4/5
Visio
Base Skills
Adobe PS/Illus/InDesign/XD
ClickUp
Confluence
Draw.IO
Machinations
Miro
Notion
Twine
Education
2020 Game Design Master
2019 Game Design Bachelor
ISART DIGITAL
MONTREAL/PARIS
Languages
French: Native
English: C2 Level (Cambridge C2 Proficiency)
Spanish: A2 Level
Italian: A1 Level
Hobbies & Interests
Music (concerts, DJ sets,
reviews & curation)
Cinema
Art exhibitions
Fashion
Volunteer Work
Volunteer/Member of Art Session, a collective of young learning guides for the Centre Georges Pompidou (Paris, 2023-2024)
Columnist & Community Manager, Tonitruale (2024-2025)
Vincent Dupont
QA Tester @ Sloclap
Professional Experience
QA Tester, Sloclap
(Feb. 2024 – Aug. 2025, Paris, France)
(+ other QA positions)
- Functionality checks on various platforms (PS4, PS5, NX, X1, XSX,
Windows, SteamDeck, macOS, iOS, Android, Chromecast, Smart TVs…)
under various test types: familiarisation, smoke, sanity, soak, compatibility,
playthrough, master candidate check…) - Reporting tickets in the dedicated database (Jira, Mantis, Redmine)
- Communicating test results to other leads and departments under different
formats: daily/weekly trends reports, bi-weekly and bi-monthly production
updates - Bugs tracking & regression
- Producing test documentation: test plans, master checks, changelogs,
known issues lists, benchmarks, wikis & how-to’s, critical analysis,
terminologies… - Organising the inventory, preparing 1st-parties developer and testing
accounts, Compliance QA basics (Xbox Requirements, Technical
Requirement Checklist, LotCheck). - Preparing and keeping up with game builds, organising internal playtests
- Handling Localisation QA with outsourced teams
QA Tester, Dotemu/The Arcade Crew
(Nov. 2022 – Feb. 2024, Paris, France)
QA Tester, Molotov.TV
(June 2019 – Aug. 2019, Paris, France)
QA Tester, Scavengers Studio
(Jan. 2018 – June 2018, Montreal, Canada)
Assistant QA Project Manager, Bandai Namco Entertainment Europe
(Aug. 2020 – Dec. 2020, Lyon, France)
- Providing the interface between Developers and Testers: explaining the identified issues to Developers;
- Receiving and checking game builds: ensuring that the issues spotted by Testers have been fixed;
- Reviewing documentation (Testing instructions, notices and user’s guides, issue tickets shared by Testers…)
Junior Score Level Designer, Ubisoft Paris
(Jan. 2022 – Aug. 2022, Paris, France)
- Collaborating with choreographers and dancers for the routines creation;
- Handling the routines Level Design;
- Balancing the routines difficulty in order to make them playable and fair;
- Handling analysis and feedbacks for the specific Level Design tools;
- Organising and host Playtests sessions for the work in progress;
- Being the point of contact to Level Design-related international communications;
- Being in charge of interdisciplinary tasks linked to various features and game modes.
Level Designer, Anotherbrain
(Mar. 2020 – July 2020, Paris, France)
- Brainstorm meetings with the QA and R&D teams to define the API and methods;
- Benchmark of the existing autonomous vehicle simulations’ Art Direction;
- Integration of the identified simulations in the engine;
- Documentation.