Resume

Working Skills

Jira
LucidCharts
Mantis
Redmine
Suite Office
Suite Google
Trello
Unity
Unreal Engine 4/5
Visio

Base Skills

Adobe PS/Illus/InDesign/XD
ClickUp
Confluence
Draw.IO
Machinations
Miro
Notion
Twine

Education

2020 Game Design Master
2019 Game Design Bachelor
ISART DIGITAL
MONTREAL/PARIS

Languages

French: Native
English: C2 Level (Cambridge C2 Proficiency)
Spanish: A2 Level
Italian: A1 Level

Hobbies & Interests

Music (concerts, DJ sets,
reviews & curation)
Cinema
Art exhibitions
Fashion

Volunteer Work

Volunteer/Member of Art Session, a collective of young learning guides for the Centre Georges Pompidou (Paris, 2023-2024)

Columnist & Community Manager, Tonitruale (2024-2025)

Download Resume (PDF)

Vincent Dupont
QA Tester @ Sloclap

Professional Experience

QA Tester, Sloclap
(Feb. 2024 – Aug. 2025, Paris, France)

(+ other QA positions)

  • Functionality checks on various platforms (PS4, PS5, NX, X1, XSX,
    Windows, SteamDeck, macOS, iOS, Android, Chromecast, Smart TVs…)
    under various test types: familiarisation, smoke, sanity, soak, compatibility,
    playthrough, master candidate check…)
  • Reporting tickets in the dedicated database (Jira, Mantis, Redmine)
  • Communicating test results to other leads and departments under different
    formats: daily/weekly trends reports, bi-weekly and bi-monthly production
    updates
  • Bugs tracking & regression
  • Producing test documentation: test plans, master checks, changelogs,
    known issues lists, benchmarks, wikis & how-to’s, critical analysis,
    terminologies…
  • Organising the inventory, preparing 1st-parties developer and testing
    accounts, Compliance QA basics (Xbox Requirements, Technical
    Requirement Checklist, LotCheck).
  • Preparing and keeping up with game builds, organising internal playtests
  • Handling Localisation QA with outsourced teams

QA Tester, Dotemu/The Arcade Crew
(Nov. 2022 – Feb. 2024, Paris, France)

QA Tester, Molotov.TV
(June 2019 – Aug. 2019, Paris, France)

QA Tester, Scavengers Studio
(Jan. 2018 – June 2018, Montreal, Canada)

Assistant QA Project Manager, Bandai Namco Entertainment Europe
(Aug. 2020 – Dec. 2020, Lyon, France)

  • Providing the interface between Developers and Testers: explaining the identified issues to Developers;
  • Receiving and checking game builds: ensuring that the issues spotted by Testers have been fixed;
  • Reviewing documentation (Testing instructions, notices and user’s guides, issue tickets shared by Testers…)

Junior Score Level Designer, Ubisoft Paris
(Jan. 2022 – Aug. 2022, Paris, France)

  • Collaborating with choreographers and dancers for the routines creation;
  • Handling the routines Level Design;
  • Balancing the routines difficulty in order to make them playable and fair;
  • Handling analysis and feedbacks for the specific Level Design tools;
  • Organising and host Playtests sessions for the work in progress;
  • Being the point of contact to Level Design-related international communications;
  • Being in charge of interdisciplinary tasks linked to various features and game modes.

Level Designer, Anotherbrain
(Mar. 2020 – July 2020, Paris, France)

  • Brainstorm meetings with the QA and R&D teams to define the API and methods;
  • Benchmark of the existing autonomous vehicle simulations’ Art Direction;
  • Integration of the identified simulations in the engine;
  • Documentation.